A downloadable Smoke break for Windows

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You've just woken up, and the only thing keeping you alive is a mysterious drug by an unpleasant stranger. They're willing to give you more, but only after you make it worth their while. Fight off ghosts as you traverse a strange building, and try to get the job done before your joint runs out.

This game was made for the Screamology jam! The theme was knowledge, so I decided to play with purposefully removing audio cues from enemies so the player can only rely on their limited visual knowledge as shadowy creatures attempt to sneak up on them. The narrative also ties into this theme, but I'm not going to spoil the game in the description :)

CONTROLS:
ESCAPE: Pause
WASD: Movement
RMB: Aim
LMB: Shoot
SPACEBAR: Kick
R: Reload
E: Interact

Download

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Click download now to get access to the following files:

SmokeEm_1.3.rar 141 MB

Development log

Comments

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(+1)

the concept is so cool :D ! I looove the artistic direction, the game loop is quick to take in hand and the choice of assets fits the game so well ! Congrats :)) !

(+1)

Game's short, but it had the right amount of difficulty as well as pacing on the story. Nice job hiding the twist as well. I'll be keeping an eye out for more games from you.

Here's my channel for other games I have played. https://www.youtube.com/@Levont

(+1)

I'm glad you enjoyed it! I'm super relieved the story managed to pan out well as normally I have someone else write and/or clean up my writing, but this was my first narrative heavy(ish) project where I flew it alone save for the core concept!

๐‘ฐ ๐’๐’Š๐’Œ๐’†๐’… ๐’•๐’‰๐’Š๐’” ๐’ˆ๐’‚๐’Ž๐’†. ๐‘ฐ๐’• ๐’˜๐’‚๐’” ๐’‘๐’“๐’†๐’•๐’•๐’š ๐’”๐’‰๐’๐’“๐’•, ๐’ƒ๐’–๐’• ๐‘ฐ ๐’”๐’•๐’Š๐’๐’ ๐’†๐’๐’‹๐’๐’š๐’†๐’… ๐’Š๐’•. ๐‘ฐ ๐’†๐’™๐’‘๐’†๐’„๐’•๐’†๐’… ๐’‚ ๐’‡๐’†๐’˜ ๐’Ž๐’๐’“๐’† ๐’๐’‚๐’š๐’†๐’“๐’”? ๐‘ป๐’‰๐’† ๐’…๐’Š๐’‡๐’‡๐’Š๐’„๐’–๐’๐’•๐’š ๐’„๐’‚๐’ ๐’ƒ๐’† ๐’‡๐’‚๐’Š๐’“๐’๐’š ๐’‰๐’Š๐’ˆ๐’‰, ๐’ƒ๐’–๐’• ๐’Š๐’•โ€™๐’” ๐’…๐’†๐’‡๐’Š๐’๐’Š๐’•๐’†๐’๐’š ๐’ƒ๐’†๐’‚๐’•๐’‚๐’ƒ๐’๐’† ๐’‚๐’๐’… ๐’๐’๐’• ๐’‡๐’“๐’–๐’”๐’•๐’“๐’‚๐’•๐’Š๐’๐’ˆ๐’๐’š ๐’Š๐’Ž๐’‘๐’๐’”๐’”๐’Š๐’ƒ๐’๐’†. ๐‘ฐ ๐’…๐’ ๐’•๐’‰๐’Š๐’๐’Œ ๐’•๐’‰๐’† ๐’ˆ๐’‚๐’Ž๐’† ๐’˜๐’๐’–๐’๐’… ๐’ƒ๐’†๐’๐’†๐’‡๐’Š๐’• ๐’‚ ๐’๐’๐’• ๐’‡๐’“๐’๐’Ž ๐’„๐’๐’๐’•๐’“๐’๐’๐’๐’†๐’“ ๐’”๐’–๐’‘๐’‘๐’๐’“๐’•, ๐’‚๐’๐’… ๐‘ฐโ€™๐’Ž ๐’„๐’–๐’“๐’Š๐’๐’–๐’” ๐’Š๐’‡ ๐’•๐’‰๐’‚๐’•โ€™๐’” ๐’”๐’๐’Ž๐’†๐’•๐’‰๐’Š๐’๐’ˆ ๐’š๐’๐’– ๐’‘๐’๐’‚๐’ ๐’•๐’ ๐’‚๐’…๐’…? ๐‘ป๐’‰๐’๐’–๐’ˆ๐’‰ ๐‘ฐโ€™๐’—๐’† ๐’๐’๐’•๐’Š๐’„๐’†๐’… ๐’“๐’†๐’„๐’†๐’๐’• ๐’–๐’‘๐’…๐’‚๐’•๐’†๐’” ๐’”๐’†๐’†๐’Ž ๐’•๐’ ๐’ƒ๐’† ๐’Ž๐’‚๐’Œ๐’Š๐’๐’ˆ ๐’•๐’‰๐’Š๐’๐’ˆ๐’” ๐’‚ ๐’ƒ๐’Š๐’• ๐’†๐’‚๐’”๐’Š๐’†๐’“, ๐’˜๐’‰๐’Š๐’„๐’‰ ๐’‰๐’†๐’๐’‘๐’”. ๐‘ป๐’‰๐’† ๐’”๐’•๐’๐’“๐’š ๐’˜๐’‚๐’” ๐’‘๐’“๐’†๐’•๐’•๐’š ๐’Š๐’๐’•๐’†๐’“๐’†๐’”๐’•๐’Š๐’๐’ˆ. ๐‘ถ๐’๐’† ๐’•๐’‰๐’Š๐’๐’ˆ ๐’•๐’‰๐’‚๐’• ๐’…๐’Š๐’… ๐’„๐’๐’๐’‡๐’–๐’”๐’† ๐’Ž๐’†, ๐’•๐’‰๐’๐’–๐’ˆ๐’‰, ๐’˜๐’‚๐’” ๐’•๐’‰๐’† ๐’„๐’‰๐’๐’Š๐’„๐’† ๐’๐’‡ ๐’“๐’‚๐’ˆ๐’•๐’Š๐’Ž๐’† ๐’Ž๐’–๐’”๐’Š๐’„ ๐’‡๐’๐’“ ๐’•๐’‰๐’† ๐’•๐’Š๐’•๐’๐’† ๐’”๐’„๐’“๐’†๐’†๐’, ๐’Š๐’• ๐’‡๐’†๐’๐’• ๐’‚ ๐’ƒ๐’Š๐’• ๐’๐’–๐’• ๐’๐’‡ ๐’‘๐’๐’‚๐’„๐’†, ๐’ƒ๐’–๐’• ๐’Š๐’• ๐’…๐’Š๐’… ๐’Ž๐’‚๐’Œ๐’† ๐’Ž๐’† ๐’๐’‚๐’–๐’ˆ๐’‰!


(+1)

Howdy, thank you for playing! The short playtime as well as some of the more odd choices (i.e the intro music) is mostly due to the original writer/level designer having to step away due to an unfortunate illness, leading to a bit more of a crunch than I would have liked as this was for a 1 week jam. That being said I am incredibly happy with what I was able to get done in such a short amount of time (as well as on such short notice, every level save for the first one were made in a single 15 hour dev session!), and I'm really glad you enjoyed it!

(+1)

๐‘ป๐’‰๐’‚๐’• ๐’„๐’๐’†๐’‚๐’“๐’” ๐’–๐’‘ ๐’‚ ๐’๐’๐’• ๐’๐’‡ ๐’…๐’†๐’•๐’‚๐’Š๐’๐’” ๐’‚๐’๐’… ๐‘ฐ ๐’…๐’ ๐’‰๐’๐’‘๐’† ๐’•๐’‰๐’‚๐’• ๐‘ซ๐’†๐’†๐’“๐’”๐’Š๐’ˆ๐’๐’†๐’“ ๐’…๐’๐’†๐’” ๐’ˆ๐’†๐’• ๐’ƒ๐’†๐’•๐’•๐’†๐’“ ๐’•๐’‰๐’๐’–๐’ˆ๐’‰!

(+1)

Hehe, so do I! Also I was unreasonably happy to see you mention the kick stagger being enough to let the player reload as that was a very intentional choice :)